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Foreword 0. Introduction 1. Hello game world! 2. The process of programming 3. Variables and data types 4. while loop (non-nested iteration) 5. if, if/else, if/else if conditionals, nested conditionals 6. Logical operators, Relational Expressions 7. Math and arithmetic 8. Type casting, rounding 9. Short cuts and formatting code 10. for loop 11. while vs. for, nested iteration 12. Magic Numbers 13. Randomness 14. Arrays 15. Functions, setup() and draw(), custom-made functions 16. Motion and collision detection 17. Polygons/line strips 18. Colour and transparency 19. Text, fonts 20. Loading and saving data 21. Arraylists/collections 22. Images 23. Reading technical documentation 24. Programming rules of thumb 25. Debugging, common errors, compiler messages 26. Classes and objects 27. Event-driven programming 28. Real time and game speed 29. The class interface 30. Manager classes 31. GUI programming 32. Recursion 33. Frame-based animation, sprites 34. Tiling 35. Scrolling, split-screen displays 36. Pixel-perfect collision detection 37. Basic game AI/enemy behaviour 38. Audio and sound 39. Libraries 40. Version control 41. Popular programming languages and scripting 42. Annotated bibliography 43. Glossary 44. Index 45. Bibliography |