이미 소장하고 있다면 판매해 보세요.
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1 Introduction to game AI 1
2 Chasing and evading 6 3 Pattern movement 27 4 Flocking 52 5 Potential function-based movement 80 6 Basic pathfinding and waypoints 96 7 A pathfinding 126 8 Scripted AI and scripting engines 149 9 Finite state machines 165 10 Fuzzy logic 188 11 Rule-based AI 212 12 Basic probability 228 13 Decisions under uncertainty - bayesian techniques 244 14 Neural networks 269 15 Genetic algorithms |