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Skip This Introduction, Section 1: Storytelling, Chapter 1: The Basics, Chapter 2: Narrative Concepts, Chapter 3: Ideas, Chapter 4: Basic Structure, Section 2: Game Storytelling, Chapter 5: Storytelling that is Unique to Games, Chapter 6: Interactive Structure, Chapter 7: World Building, Section 3: Characters, Chapter 8: Where to Start, Chapter 9: Characters from the Outside, Chapter 10: Characters in a Story, Section 4: Dialogue & Voice Over, Chapter 11: Writing Dialogue for VO, Chapter 12: Barks, Chapter 13: Conversations, Chapter 14: Voice Over Sessions, Section 5: Cutscenes, Chapter 15: Before You Write the Cutscene, Chapter 16: Writing the Cutscene, Section 6: Intellectual Property, Chapter 17: Now You’re Thinking with IP, Chapter 18: Creating a New IP, Chapter 19: Developing an Existing IP, Section 7: Game Narrative Professional, Chapter 20: Being a professional, Chapter 21: Navigating the Creative Workplace, Addenda |