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Introduction: Design, Emergence and Somewhere In-between * Part I: The Setting * Street Work and Dev-talk: Who Controls the Truth? * Part II: Encounters in Practice * Departures and Arrivals * The Composting Bin: Looking for Starters * Power Points, Bullet Points and Waste Collectors: Learning from Precedent * Needs and Rights: Some Formal Planning * In Search of Community and the Structure of Place * The Bus Stop: Cultivating Community * Pickers, Sorters and Tap Attendants * The Pickle Jars * Part III: Learning Practice * Plan-Analyse-Survey: Planning From Back to Front * Governance and Networks: Organizing from Inside Out * Rigour and Relevance: It Can be Both * Playing Games - Serious Games * Index
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