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This book covers all aspects of art creation for video games based on one project. Readers build a level and characters of a Ninja game; each chapter/tutorial utilizes a stage of the game creation production process:
- Modeling - Texturing - Character Set-up - Pre-baked Ligh |
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* From the Back Cover
With this book you will understand: Game character design Creating the character Weighting the skin Working with UV textures Creating an evironment Building backgrounds Creating props Applying vertex color Animation Rigging in Maya Working in Alias MotionBuilder Working with Motion Capture data Transferring data between applications |