1. Simulation of Social Norms in City of Gangsters,
2. Characters Believability,
3. Monkey Business: NPC Player Imitation in Team17’s The Survivalists,
4. Not All AIs Are Made the Same,
5. Stitching it Together - The Enemies of Sackboy: A Big Adventure,
6. Creating Characters Using Components,
7. NPCs That Feel Alive: Achieving Variety and Complexity with Limited Resources,
8. Utility AI and Emergent Gameplay: Transforming Game Worlds,
9. Agitation System in Assassin’s Creed Nexus,
10. Systemic Vs Scripted,
11. Animation Driven Behaviour,
12. Combining Behaviour and Animation Systems in Luna Abyss,
13. Creating Boss Behaviours in Luna Abyss,
14. Using Voxels for Environmental Cues,
15. N-Gram for Any Direction Prediction in VR,
16. Character Utility Behaviour Graph,
17. The Creature Believability Scale,
18. Building a Buddy: Choosing the Right Brain,
19. Dumbing Down AI - The Art of Making Intelligence Stupid,
20. A Beginner’s Guide to AI Character Design