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Volume 1 Chapter 1: Introduction to 3D Modeling Chapter 2: Chapter 3: Modeling the Curtain Wall Chapter 4: Chapter 5: Chapter 6: Chapter 7: Chapter 8: Chapter 9: Chapter 10: Export to the Game Engine Volume 2 Chapter 1: Character Design Chapter 2: Character Modeling: The Knight Chapter 3: Rigging Basics Chapter 4: The Warhorse Knight Chapter 5: Character Rigging: Skin and the CAT Rig Chapter 6: Rigging the Warhorse Knight Chapter 7: Character Modeling: The Dragon Chapter 8: Rigging the Dragon Chapter 9: Character Animations Chapter 10: Exporting the Game Engine |