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Introduction, Chapter 1: Introduction to 3D Modeling, Chapter 2: The Game Studio, Chapter 3: Modeling the Curtain Wall, Chapter 4: Modeling the Fixed Bridge, Chapter 5: Modeling the Gate House, Chapter 6: Modeling the Turrets, Chapter 7: Unwrapping the Model, Chapter 8: Modeling the Castle Keep, Chapter 9: Lights, Cameras, Scene, Chapter 10: Export to the Game Engine |