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What to Know About the Second Edition Introduction PART 1: Theory Chapter 1: Craft Chapter 2: Vocabulary – Games Chapter 3: Vocabulary – Story Structure Chapter 4: Vocabulary – Story Components Chapter 5: Games Writing as a Discipline Chapter 6: Form-Led Design Chapter 7: A Note on Writing Comedy, and for Genre Chapter 8: Further Reading Chapter 9: A Note on Ethics PART 2: Case Studies Chapter 10: Introduction to the Case Studies Chapter 11: Character and Dialogue in Life is Strange 2 Chapter 12: Ethics and Adaptation in 80 Days Chapter 13: Format and the Heist in Last Stop Chapter 14: Interviews with Practicing Game Writers PART 3: A Practical Workbook Chapter 15: Introduction to the Workbook Chapter 16: Tools for Starting Chapter 17: Tools for Developing Chapter 18: Tools for Finishing Conclusion Select Glossary of Game Terms Bibliography |