이미 소장하고 있다면 판매해 보세요.
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Chapter 1 Polygon Modeling
Model Objects Model an Environment Chapter 2 캐릭터 만들기 Character Modeling Chapter 3 Polygon에 Texture 적용하기 Tecturing Polygonal Objects Texturing a Character 3D Painting in Maya Chapter 4 애니메이션 Animation Chapter 5 Skeleton Skeleton Building Binding Skin Adding Character Controls Chapter 6 캐릭터 애니메이션 Nonlinear Animation Working With Motion Capture Data Chapter 7 내보내기와 RTA Game Export Maya Real Time Author Chapter 8 Particles Cycling Particles Chapter 9 Referencing과 기타 File Referencing and Level Building Introduction to MEL |
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Chapter 1 Polygon Modeling
Model Objects Model an Environment Chapter 2 캐릭터 만들기 Character Modeling Chapter 3 Polygon에 Texture 적용하기 Tecturing Polygonal Objects Texturing a Character 3D Painting in Maya Chapter 4 애니메이션 Animation Chapter 5 Skeleton Skeleton Building Binding Skin Adding Character Controls Chapter 6 캐릭터 애니메이션 Nonlinear Animation Working With Motion Capture Data Chapter 7 내보내기와 RTA Game Export Maya Real Time Author Chapter 8 Particles Cycling Particles Chapter 9 Referencing과 기타 File Referencing and Level Building Introduction to MEL |