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Table of Contents
Pt. I AI and games 1 Ch. 1 Introduction 3 Ch. 2 Game AI 21 Pt. II Techniques 39 Ch. 3 Movement 41 Ch. 4 Pathfinding 203 Ch. 5 Decision making 301 Ch. 6 Tactical and strategic AI 473 Ch. 7 Learning 563 Ch. 8 Board games 647 Pt. III Supporting technologies 691 Ch. 9 Execution management 693 Ch. 10 World interfacing 727 Ch. 11 Tools and content creation 769 Pt. IV Designing game AI 789 Ch. 12 Designing game AI 791 Ch. 13 AI-based game genres 817 |