English
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1. Introducing the Android Computing Platform
2. Getting Your Feet Wet 3. Using Resources, Content Providers, and Intents 4. Building User Interfaces and Using Controls 5. Working with Menus and Dialogs 6. Unveiling 2D Animation 7. Exploring Security and Location-Based Services 8. Building and Consuming Services 9. Using the Media Framework and Telephony APIs 10. Programming 3D Graphics with OpenGL 11. Managing and Organizing Preferences 12. Exploring Live Folders 13. Home Screen Widgets 14. Android Search 15. Exploring Text to Speech and Translate APIs 16. Touchscreens 17. Titanium Mobile: A WebKit-Based Approach to Android Development 18. Working with Android Market 19. Outlook and Resources |