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Chapter 1: What Is Embedded Programming?
Chapter 2: Embedded Programming with the Harmony/Embedded Development Process Chapter 3: Design Patterns for Accessing the Hardware Chapter 4: Design Patterns for Embedding Concurrency Chapter 5: Design Patterns for Embedding Distribution Chapter 6: Design Patterns for Memory Chapter 7: Design Patterns for State Machines I: Implementing State Machines Chapter 8: Design Patterns for State Machines II: Optimizing State Machines Appendix A: UML Notation |