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Table of Contents
1.Virtually Everything for Everyone 2.Understanding Unity, Content, and Scale 3.Setting Up Your Project for VR 4.Using Gaze-Based Control 5.Interacting with Your Hands 6.Canvasing the World Space UI 7.Teleporting, Locomotion, and Comfort 8.Lighting, Rendering, Realism 9.Playing with Physics and Fire 10.Exploring Interactive Spaces 11.Using All 360 Degrees 12.Animation and VR Storytelling 13.Optimizing for Performance and Comfort. |