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Part I The Basics of Game Development Chapter 1 ? First Steps 3 Chapter 2 ? Programming C# in Unity 17 Chapter 3 ? 2D Graphics with GIMP and Unity 41 Chapter 4 ? 2D Graphics with Blender and Unity 55 Chapter 5 ? The Unity Interface 75 Chapter 6 ? Bouncing Donuts Prototype 2 95 Chapter 7 ? Sound Effects with Audacity 131 Chapter 8 ? Music with MuseScore 143 Chapter 9 ? Bouncing Donuts 1.0 153 Part II 2D Game Development from Concept to Release Chapter 10 ? 2D Tools in Unity 161 Chapter 11 ? Designing a 2D Maze Game 179 Chapter 12 ? Building the Level 1 Maze 189 Chapter 13 ? Source Control 197 Chapter 14 ? Menus 205 Chapter 15 ? Animating the Player Character 225 Chapter 16 ? Enemies: Using Blender to Make Robot Sprites 241 Chapter 17 ? Making Textured Enemies with Blender 285 Chapter 18 ? Enemy Movement and Collisions 307 Chapter 19 ? Weapons and Projectiles 321 Chapter 20 ? Lives, Level Design, and Old School Scoring 365 Chapter 21 ? Sound and Music for DotGame 385 Chapter 22 ? Cutscenes 395 Chapter 23 ? Testing 399 Chapter 24 ? Release 403 APPENDIX I: GAME DEVELOPMENT GLOSSARY, 407 APPENDIX II: RULES FOR GAME DEVELOPERS, 415 APPENDIX III: GAME DEVELOPMENT CHECKLIST, 417 APPENDIX IV: LEGAL, 419 APPENDIX V: THE C# CODING STANDARD FOR THIS BOOK, 421 |