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Preface xiii Introduction: Five Stories about Five Core Metaverse Concepts xix Part I Conception 1 Chapter 1 Crash Course-A Simple History of a Complex Idea 3 Creating the Metaverse Immediately after Snow Crash 7 Reclaiming the?Metaverse’s Definition Taken from?Its Source 11 Chapter 2 Second Life and the?Mystery of?the First Metaverse Platform 23 Chapter 3 How Facebook Became Meta (But Lost the?Metaverse on?the Way) 77 Part II Realization 101 Chapter 4 Kid Stuff: Minecraft, and the?Rise of?Roblox 103 Chapter 5 Battle Royale for?the Fortnite Metaverse 127 Chapter 6 Neal Stephenson Enters the?Metaverse- Lamina1, Blockchain, and the?Utopia of?Ownership 141 Chapter 7 VRChat and Finding Furry Anime Utopia 161 Part III Promises and Perils 185 Chapter 8 VR, Interoperability, Web3, and Other Metaverse Myths 187 Chapter 9 Sex, Abuse, and the?Eternal Content Moderation Challenge 205 Chapter 10 Metaverse Real-World Use Cases-Separating Substance from?Hype 225 Chapter 11 Overcoming the?Metaverse Age Cliff and the?Immersion Funnel 249 Part IV A Metaverse Worth Fighting For 263 Chapter 12 Future Paths 265 Chapter 13 Future Pitfalls-Manipulation, Takedowns, and the?Experience Machine 279 Chapter 14 Metaverse Lessons for?the Next 30 Years 295 Glossary 319 Appendix A: Rules for?Avatar Radicals and Reformers 323 Appendix B: Advice for?Metaverse Reporters 329 Acknowledgments 331 About the Author 333 Index 335? |
WAGNER JAMES AU is the author of The Making of Second Life (HarperCollins, 2008), based on his experiences as the first journalist officially embedded in a metaverse platform, and Game Design Secrets (Wiley, 2012). His writing about virtual worlds has been featured in the New York Times, the Wall Street Journal, Wired, and Polygon, among many other publications. His blog New World Notes (nwn.blogs.com) is the longest-running news site devoted to the Metaverse.