이미 소장하고 있다면 판매해 보세요.
|
List of Contributors Acknowledgements
1. Introduction: Gaming (and) Disability Part I: Representation 2. A History of Disability in Video Game Character Design 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard's Overwatch 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject 6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation 7. A Missile to the Face: Scarred Characters in Mass Effect 2 8. Representations of Ability in Digital Games Part II: Digital Access and Design 9. A Spectrum of Real: Augmented Reality and Social Scaffolding 10. Towards Inclusive Game Design 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy 12. The Sociological Accessibility of Gaming 13. A Life-Course Analysis of Third-Age Digital Game Players in China 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide Part III: Inclusive Communities 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities 16. Online Games Players in Darkness: A Study of the Blind Gaming Community 17. Pokemon Go and Urban Accessibility 18. Crip Twitchology: You're Already One of Us 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth |