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Intro
1 Breaking the Surface: a quick dip 1 2 A Trip to Objectville: yes, there will be objects 25 3 Know Your Variables: primitwes and references 47 4 How Objects Behave: object state affects method behavior 69 5 Extra-Strength Methods: flow control, operations, and more 93 6 Using the Java Library: so you don't have to write it all yourself 121 7 Better Living in Objectville: planning for the future 161 8 Serious Polymorphism: exploiting abstract classes and interfaces 193 9 Life and Death of an Object: constructors and memory management 231 10 Numbers Matter: math, formatting, wrappers, and statics 269 11 Risky Behavior: exception handling 297 12 A Very Graphic Story: intro to GUI, event handling and inner classes 335 13 Work on Your Swing: layout managers and components 381 14 Saving Objects: serialization and I/O 411 15 Make a Connection: networking sockets and multithreading 451 16 Release Your Code: packaging and deployment 509 17 Distributed Computing: RMI with a dash of servlets, EJB, and Fini 535 App. A Final code kitchen 557 App. B Top Ten Things that didn't make it into the rest of the book 587 Index 607 |