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Ch. 1 Introduction to video games 1
Ch. 2 Planning menu flow 7 Ch. 3 The look and feel of your interface 27 Ch. 4 Basic design principles 43 Ch. 5 Console or PC? 61 Ch. 6 Button states 73 Ch. 7 Creating a focal point 81 Ch. 8 Using text in your interface 87 Ch. 9 Technical requirements and tricks 99 Ch. 10 Tools of the trade 113 Ch. 11 Using animation 125 Ch. 12 Icons, icons, icons 139 Ch. 13 Designing the HUD 145 Ch. 14 Designing an interface 155 Ch. 15 Creating an interactive mock-up 179 |