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Introduction 1: A Game You Want to Win: The Westing Game and the Art of the Classic Mystery 2: A Game You Are Allowed to Play: The Puzzling World of Winston Breene, Puzzles, and Apprenticing Young Sleuths 3: Down These Mean Hallways: The Big Splash and the Enduring Appeal of the Hardboiled Story 4: Detecting Power: The Parker Inheritance, Maizy Chen’s Last Chance, Tangerine, Enola Holmes, and Other Updates on the Kid Sleuth 5: Ersatz Solutions: The Metaphysical Tradition from Lemony Snicket’s A Series of Unfortunate Events to When You Reach Me, Turtles All the Way Down, The Deathly Hallows, and Other Recent Attempts at Anti-Detection Conclusion: Counterfeit Mysteries: The London Eye Mystery, Disability, Neurodiversity, Thinking Deeply, and Why It Is So Hard to Write a Good Mystery |