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1부 — 첫인상·주목 01 초두효과 ···················· 4 02 후광효과 ···················· 6 03 처리 유창성 ················ 8 04 고립효과 ···················· 10 05 시각 위계 ·················· 12 06 자이가르닉 효과 ············ 14 07 칵테일파티 효과 ············ 16 08 색채 연상 ·················· 18 09 인지 부하 ·················· 20 10 배너 블라인드니스 ·········· 22 2부 — 가격·숫자 11 유인 상품 ·················· 24 12 선택지 미끼 ················ 26 13 가격-품질 추론 ············ 28 14 번들링 ······················ 30 15 프리미엄 전환 ·············· 32 16 구독·정액 설계 ············ 34 17 가격 분할 ·················· 36 18 대조 효과 ·················· 38 19 가격 정렬 ·················· 40 20 라운딩 vs 단수 ·········· 42 3부 — 신뢰·증거 21 사회적 증거 ················ 44 22 권위 효과 ·················· 46 23 희소성 연출 ················ 48 24 투명성 신뢰 ················ 50 25 후기·별점 ·················· 52 26 추천 라벨링 ················ 54 27 위험 제거 ·················· 56 28 신뢰 신호 ·················· 58 29 과시 가치 ·················· 60 30 마감 압박 ·················· 62 4부 — 행동 유도 31 목표 근접 ·················· 64 32 호기심 갭 ·················· 66 33 진행률 ······················ 68 34 이케아 효과 ················ 70 35 업셀·크로스셀 ·············· 72 36 소유 상상 ·················· 74 37 정체성 소비 ················ 76 38 수집 본능 ·················· 78 39 즉시 보상 ·················· 80 40 게임화 ······················ 82 5부 — 메시지·설득 41 '우리' 프레이밍 ·········· 84 42 일관성·약속 ················ 86 43 스토리텔링 ·················· 88 44 구체성 ······················ 90 45 2인칭 언어 ················ 92 46 이유 제시 ·················· 94 47 감각 언어 ·················· 96 48 명료한 CTA ·············· 98 49 솔직함의 역설 ·············· 100 50 손실 프레이밍 ·············· 102 6부 — 관계·충성 51 단순노출 ···················· 104 52 정서 연합 ·················· 106 53 브랜드 서사 ················ 108 54 절정-대미 ·················· 110 55 기대 효과 ·················· 112 56 습관 루프 ·················· 114 57 등급 멤버십 ················ 116 58 팬덤·일체화 ················ 118 59 감각 코드 ·················· 120 60 추천·입소문 ················ 122 나가며 ························· 124 참고문헌 ······················· 125 |
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