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Foreword by John Lasseter
Preface
What is good timing?
The storyboard
Responsibility of the director
The basic unit of time in animation
Timing on bar sheets
Exposure charts
Animation and properties of matter
Movement and Caricature
Cause and effect
Newton's laws of motion
Object's thrown through the air
Timing of inanimate objects
rotating objects
Force transmitted through a flexible joint
Force transmitted through jointed limbs
Spacing of drawings
Timing as slow action
as fast action
getting into and out of holds
Single frames or double frames?
How long to hold?
Anticipation
Follow through
Overlapping action
Timing an oscillating movement
Timing to suggest weight and force
Timing to suggest force: repeat action
Character reaction and takes
Timing to give feeling of size
The effects of friction, air resistance and wind
Timing cycles
Effects animation: flames and smoke
Water
Rain
Snow
Explosions
repeat movements of inanimate objects
Timing a walk
Types of walk
Spacing of drawings in perspective animation
Timing animals' movements
Bird flight
Drybush (speed lines)
Accentuating movement
Strobing fast run cycles
Characterisation
The use of timing to suggest mood
Synchronising animation to speech
Lip-sync
Timing and music
Camera movements
Peg movements
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