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Preface.
Foreword. Guide to Readers. 1. Introduction. What Is a Design Pattern? Design Patterns in Smalltalk MVC. Describing Design Patterns. The Catalog of Design Patterns. Organizing the Catalog. How Design Patterns Solve Design Problems. How to Select a Design Pattern. How to Use a Design Pattern. 2. A Case Study: Designing a Document Editor. Design Problems. Document Structure. Formatting. Embellishing the User Interface. Supporting Multiple Look-and-Feel Standards. Supporting Multiple Window Systems. User Operations. Spelling Checking and Hyphenation. Summary. Design Pattern Catalog. 3. Creational Patterns. Abstract Factory. Builder. Factory Method. Prototype. Singleton. Discussion of Creational Patterns. 4. Structural Pattern. Adapter. Bridge. Composite. Decorator. Facade. Flyweight. Proxy. Discussion of Structural Patterns. 5. Behavioral Patterns. Chain of Responsibility. Command. Interpreter. Iterator. Mediator. Memento. Observer. State. Strategy. Template Method. Visitor. Discussion of Behavioral Patterns. 6. Conclusion. What to Expect from Design Patterns. A Brief History. The Pattern Community. An Invitation. A Parting Thought. Appendix A: Glossary. Appendix B: Guide to Notation. Class Diagram. Object Diagram. Interaction Diagram. Appendix C: Foundation Classes. List. Iterator. ListIterator. Point. Rect. |
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The importance of patterns in crafting complex systems has been long recognized in other disciplines. In particular, Christopher Alexander and his colleagues were perhaps the first to propose the idea of using a pattern language to architect buildings and cities. His ideas and the contributions of others have now taken root in the object-oriented software community. In short, the concept of the design pattern in software provides a key to helping developers leverage the expertise of other skilled architects.
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