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3ds max 8.x REALITY
건축CG 현장실무를 위한 CD 1
김초석
디지털북스 2006.11.10.
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목차

[Part 01 3ds max 8.X 기본 명령 및 화면구성]

Chapter 01 3ds max 화면구성 - Main Toolbar

Lesson 01 Undo
Lesson 02 Redo
Lesson 03 Select and Link
Lesson 04 Unlink Selection
Lesson 05 Bind to Space Warp
Lesson 06 Selection Filter
Lesson 07 Selection Object
Lesson 08 Select by Name
Lesson 09 Rectangle Selection Region
Lesson 10 Window / Crossing
Lesson 11 Move Gizmo
Lesson 12 Rotate Gizmo
Lesson 13 Scale Gizmo
Lesson 14 Reference Coordinate System
-Section 01 View
-Section 02 Screen
-Section 03 World
-Section 04 Parent
-Section 05 Local
-Section 06 Gimbal
-Section 07 Grid
-Section 08 Pick
Lesson 15 Use Pivot Center
-Section 01 Use Pivot Point Center
-Section 02 Use Selection Center
-Section 03 Use Transform Coordinate Center
Lesson 16 Selection and Manipulate
Lesson 17 Snap Toggle
Lesson 18 Angle Snap Toggle
Lesson 19 Percent Snap Toggle
Lesson 20 Spinner Snap Toggle
Lesson 21 Named Selection Set
Lesson 22 Name Selection Set
Lesson 23 Mirror Selected Objects
Lesson 24 Align Fly Out
-Section 01 Align
-Section 02 Quick Align
-Section 03 Normal Align
-Section 04 Place Highlight
-Section 05 Align Camera
-Section 06 Align to View

Chapter 02 Viewport Control
Lesson 01 Viewport의 크기 조정
Lesson 02 Viewport에서 쓰이는 유용한 단축키
-Section 01 F3 Wireframe / Smooth + Highlights Toggle
-Section 02 F4 View Edged Faces Toggle
-Section 03 O Adaptive Degradation Toggle
-Section 04 G Hide GrIDs Toggle
-Section 05 D Disable Viewport
-Section 06 [ Zoom Viewport In
-Section 07 ] Zoom Viewport Out
Lesson 03 마우스를 이용한 Viewport 조정
Lesson 04 Viewport Control
Lesson 05 Viewport Configuration

Chapter 03 Edit Spline (Editable Spline) - 3ds max 2D 사용하기
Lesson 01 2D Shape Rendering 롤아웃
-Section 01 Rendering
-Section 02 Interpolation
-Section 03 Selection
-Section 04 Soft Selection
Lesson 02 Vertex, Segment, Spline의 수정 명령
-Section 01 Vertex
-Section 02 Segment
-Section 03 Spline

Chapter 04 Edit Poly (Editable Poly)
Lesson 01 Selection 롤아웃
Lesson 02 Editable Poly Object Level
Lesson 03 Editable Vertex Level
-Section 01 Edit Vertices 롤아웃
-Section 02 Edit Geometry 롤아웃
Lesson 04 Editable Poly Edge Level
Lesson 05 Editable Poly Border Level
-Section 01 Edit Borders 롤아웃
Lesson 06. Editable Poly Polygon / Element Level
-Section 01 Edit Polygon 롤아웃
-Section 02 Polygon Properties 롤아웃

[Part 02 3ds max의 재질편집기]

Chapter 01 Material Editor

Lesson 01 Material Editor Sample Slot
-Section 01 Sample Slot 바꾸기
-Section 02 Sample Slot 위치 이동하기
-Section 03 Sample Slot 복사하기
Lesson 02 Materials Editor의 툴바
Lesson 03 Shader Basic Parameters
Lesson 04 Basic Parameters / Extended Parameters
-Section 01 Anisotropic
-Section 02 Blinn Parameters
-Section 03 Metal Basic Parameters
-Section 04 Multi-Layer Basic Parameters
-Section 05 Oren-Nayar-Blinn Basic Parameters
-Section 06 Phong Basic Parameters
-Section 07 Strauss Basic Parameters
-Section 08 Translucent Basic Parameters
-Section 09 Extended Parameters
-Section 10 Maps
Lesson 05 Material Type ( Material / Map Browser )
-Section 01 Advanced Lighting Override Material
-Section 02 Architectural
-Section 03 Blend
-Section 04 Composite
-Section 05 Double Sided
-Section 06 Ink'n Paint
-Section 07 Lightscape Mtl
-Section 08 Matte / Shadow
-Section 09 Morpher
-Section 10 Multi / Sub-Object
-Section 11 Raytrace
-Section 12 Shell Material
-Section 13 Shellac
-Section 14 Standard
-Section 15 Top / Bottom
-Section 16 Xref Material
Lesson 06 2D Map (Material / Map Browser)
-Section 01 Bitmap
-Section 02 Checker
-Section 03 Gradient
-Section 04 Gradient Ramp
-Section 05 Tiles
Lesson 07 건축에서 자주 쓰이는 재질의 종류와 표현기법
-Section 01 Grass (유리)
-Section 02 Wood (무늬목)
-Section 03 Fabric (옷감, 천)
-Section 04 Tile (타일)
-Section 05 Metal (금속)
Lesson 08 UVW Map 좌표

[Part 03 3ds max Light & Camera]

Chapter 01 3ds max Light

Lesson 01 3점 조명 ( Three Point Lighting )
-Section 01 주광 (Key Light)
-Section 02 반사광 (Back Light)
-Section 03 채움광 (Fill Light)
Lesson 02 3ds max의 Light 종류
-Section 01 Spot Light
-Section 02 Direct Light
-Section 03 Omni Light
Lesson 03 Light 옵션
-Section 01 General Parameters
-Section 02 Intensity / Color / Attenuation
-Section 03 Advanced Effects
-Section 04 Shadow Parameters
-Section 05 Shadow Map Parameters
-Section 06 Atmospheres & Effects
-Section 07 Spot Light / Direct Light
-Section 08 Sky Light
-Section 09 Shadow에 따른 롤아웃
Lesson 04 Photometric Light
-Section 01 Point Light (Target Point, Free Point)
-Section 02 Linear Light (Target Linear, Free Linear)
-Section 03 Area Light (Target Area, Free Area)
-Section 04 IES Sun Parameters
-Section 05 IES Sky Parameters
-Section 06 Photometric Lights의 옵션
-Section 07 IES Sun
-Section 08 IES Sky
-Section 09 System의 Sunlight & Day Light

Chapter 02 3ds max Camera
Lesson 01 Parameters
Lesson 02 Depth Of Field Parameters
-Section 01 Focal Depth Group
-Section 02 Sampling Group
-Section 03 Pass Blending Group
-Section 04 Scanline Renderer Params Group
Lesson 03 Camera의 Quad Menu Correction Modify
-Section 01 Camera Correction Modifier

[Part 04 3ds max Render Scene]

Chapter 01 Render Scene

Lesson 01 Common 탭
-Section 01 Production
-Section 02 Preset
-Section 03 Activeshade
-Section 04 Viewport
-Section 05 Lock View
-Section 06 Common Parameters
-Section 07 Email Notifications
-Section 08 Scripts
-Section 09 Assign Renderer
Lesson 02 Renderer 탭
Lesson 03 Render Elements
Lesson 04 Raytracer Global Parameters
Lesson 05 Advanced Lighting

Chapter 02 Advanced Lighting (Light Tracer & Radiosity)
Lesson 01 Light Tracer
-Section 01 Light Tracer Parameters
Lesson 02 Radiosity
-Section 01 Radiosity Processing Parameters
-Section 02 Interactive Tools
-Section 03 Radiosity Meshing Parameters
-Section 04 Light Painting
-Section 05 Rendering Parameters
Lesson 03 Exposure Control
-Section 01 Automatic Exposure Control / Linear Exposure Control / Logarithmic Exposure Control
-Section 02 Linear Exposure Control
-Section 03 Logarithmic Exposure Control Parameters
-Section 04 Pseudo Color Exposure Control

품목정보

발행일
2006년 11월 10일
쪽수, 무게, 크기
475쪽 | 1482g | 크기확인중
ISBN13
9788989109990

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