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외서 Filthy Rich Clients
Developing Animated and Graphical Effects for Desktop Java Applications Paperback
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The Java

책소개

목차

Foreword xviiPreface xixAcknowledgments xxvAbout the Authors xxviiIntroduction Part I: Graphics and GUI Fundamentals Chapter : Desktop Java Graphics APIs: Swing, AWT, and Java 2D
Abstract Window Toolkit (AWT)
Java 2D

Swing

Chapter : Swing Rendering Fundamentals
Events
Swing Painting

Swing Rendering

Double-Buffering

Threading

Chapter : Graphics Fundamentals
Java 2D
Rendering

Chapter : Images
Image Types
BufferedImage

Image Scaling

Chapter : Performance
Use the Clip
Compatible Images

Managed Images

Intermediate Images

Optimal Primitive Rendering

Benchmark

Command-Line Flags

Part II: Advanced Graphics Rendering Chapter : Composites
AlphaComposite
AlphaComposite: The Rules

Creating and Setting Up an AlphaComposite

Common Uses of AlphaComposite

Issues with AlphaComposite

Create Your Own Composite

Summary

Chapter : Gradients
Two-Stops Linear Gradient
Special Effects with Regular Gradients

Multistops Linear Gradient

Radial Gradient

Optimizing Gradients

Chapter : Image Processing
Image Filters
Processing an Image with BufferedImageOp

AffineTransformOp

ColorConvertOp

ConvolveOp

LookupOp

RescaleOp

Custom BufferedImageOp

A Note about Filters Performance

Summary

Chapter : Glass Pane
Painting on the Glass Pane
Blocking Input Events

Chapter : Layered Panes
Using Layered Pane Layers
Ordering Components within a Single Layer

Layered Panes and Layouts

Alternative to JLayeredPane with Layouts

Chapter : Repaint Manager
When Swing Gets Too Smart
Meet the RepaintManager

A Reflection on RepaintManager

Summary

Part III: Animation Chapter : Animation Fundamentals
It’s About Time
Fundamental Concepts

Frame-Based Animation

Timing (and Platform Timing Utilities)

Resolution

Animating Your Swing Application

Summary

Chapter : Smooth Moves
Background: Why Does My Animation Look Bad?
What Makes Animations Choppy, and How to Smooth Them Out

SmoothMoves: The Demo

Summary

Chapter : Timing Framework: Fundamentals
Introduction
Core Concepts

Interpolation

Summary

Chapter : Timing Framework: Advanced Features
Triggers
Property Setters

Summary

Part IV: Effects Chapter : Static Effects
Blur
Reflection

Drop Shadows

Highlights

Sharpening

Summary

Chapter : Dynamic Effects
Motion
Fading

Pulse

Spring

Morphing

Summary

Chapter : Animated Transitions
Animating Application State Segues
Animated Transitions: The Library

Example: SearchTransition

Example: SearchTransition Revisited: Customization

Example: ImageBrowser

Animated Transitions: Under the Hood, or How Do You Get Swing to Do That?

Summary

Chapter : Birth of a Filthy Rich Client
Aerith
Workflow Paper Design

The Vision

Screen Paper Design

Mockup

From Mockup to Code

But . . . I’m Not an Artist!

Choosing Nice Colors

Read Design Books

Summary

Conclusion

품목정보

발행일
2007년 08월 19일
쪽수, 무게, 크기
608쪽 | 크기확인중
ISBN13
9780132413930

출판사 리뷰

In-depth coverage includes

Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively.

Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications.

Images: Understand how images are created and used to make better Java applications.

Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients.

Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastlysimplify animations in Java.

Effects: Learn how to create, customize, and use static and animated effects?the mainstays of Filthy Rich Clients.

Code examples illustrate key concepts, and the book’s companion Web site, progx.org, which is an absurd mix of funny stories and programming advice.

NOTES:
1. Think of it as a GeneralPath to enlightenment.
2. How full is it? It’s so full that our code font got so exhausted it caught mono. It’s so full that we edited the book by running lint on it. It’s so full that you could probably compile the text in the book if it weren’t for all of these annoying footnotes.

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