이미 소장하고 있다면 판매해 보세요.
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Chapter1. 라이노의 초기화면
1. Rhino 3D의 화면 구성 1.1 Menu 1.2 Command prompt 1.3 Standard bar 1.4 Tool bar 1.5 View port 1.6 Status bar 2. Object 2.1 Curve 2.2 Surface 2.3 Solid 2.4 Point 3. Status bar 3.1 Snap 3.2 Ortho 3.3 Planar 3.4 Object snaps 3.5 Record history 4. Layer 4.1 Edit Layers 4.2 Change Object Layer Chapter 2. 커브(curve) 5. Line 5.1 Line 5.2 Poly line 5.3 Bisector Line 5.4 Angled Line 6. Curve 6.1 Curve 6.2 Conic 6.3 Helix 6.4 Helix 응용 유선 전화기 줄 만들기 6.5 Spiral 7. Circle 7.1 Circle: Center, Radius 7.2 Circle: Diameter 7.3 Circle: 3Points 7.4 Circle: Around curve 7.5 Circle: Tangent, Tangent, Radius 7.6 Circle: Tangent to 3 curves 8. Ellipse 8.1 Ellipse: From center 8.2 Ellipse: Diameter 9. Arc 9.1 ARC: Center, Start, Angle 9.2 ARC: Start, Point on Arc, End 9.3 ARC: Start, End, Radius 10. Rectangle 10.1 Rectangle: Coner to Corner 10.2 Rectangle: Center, corner Chapter 3. 커브 편집(Curve Edit) 11. Curve edit 11.1 Point 11.2 Trim 11.3 Split 11.4 Explode 11.5 Join 12. Curve tools 12.1 Extend Curve 12.2 Extend Curve, Smooth 12.3 Fillet curves 12.4 Chamfer curves 12.5 Offset curves 12.6 Curve from 2views 12.7 Rebuild 12.8 Project curve to surface Chapter 4. 면(Surface) 13. Surface 13.1 Surface from 2,3 or 4 edge curve 13.2 Surface from planar curves 13.3 Extrude straight 13.4 Loft 13.5 Surface from curve network 13.6 Sweep along 1 rail 13.7 Sweep along 2 rail 13.8 Revolve 13.9 Rail Revolve Chapter 5. 면의 편집(Surface Edit) 14. Surface edit 14.1 Chamfer Surface 14.2 Fillet Surface 14.3 Offset Surface 14.4 Blend Surface 14.5 Rebuild Surface 14.6 Unroll Developable Surface Chapter 6. 솔리드 편집(Solid Edit) 15. Solid edit 15.1 Boolean Union 15.2 Boolean Difference 15.3 Boolean Intersection 15.4 Boolean Split 15.5 Variable Radius Fillet 둥근주사위 만들기 15.6 Variable Radius Blend 15.7 Variable Radius Chamfer 15.8 Cap Planar Holes Chapter 7. 기타 명령 16. Curve from object 16.1 Duplicate edge 16.2 Duplicate border 16.3 Object Intersection 16.4 Section 16.5 Make 2D Drawing 17. Text 17.1 Text 17.2 Creat UV curves 18. Transform 18.1 Move 18.2 Rotate 18.3 Scale 1D 18.4 Scale 2D 18.5 Scale 3D 18.6 Mirror 18.7 Orient on surface 18.8 Orient Perpendicular Curve 18.9 Array 18.10 Polar array Chapter 8. 라이노를 위한 브이레이(V-ray) 19. 라이노(Rhino)를 위한 브이레이(V-ray) 19.1 기본 작업을 위한 브이레이 19.2 재질 19.2.1 유리 19.2.2 금속 19.2.3 플라스틱 19.2.4 키타 19.2.5 셀프 일루미네이션 19.3 일반 맵핑 19.4 마스크를 사용한 맵핑 Chapter 9. 제품 예제 따라하기 예제1. MP3 MP3 모델링 MP3 브이레이 렌더링 예제2. USB memory USB memory 모델링 USB memory 브이레이 렌더링 예제3. Clock Clock 모델링 Clock 브이레이 렌더링 예제4. Chair Chair 모델링 Chair 브이레이 렌더링 예제5. Modem Modem 모델링 Modem 브이레이 렌더링 |