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Introduction 1
1 Introduction to Object-Oriented Concepts 5 2 How to Think in Terms of Objects 37 3 Advanced Object-Oriented Concepts 53 4 The Anatomy of a Class 75 5 Class Design Guidelines 87 6 Designing with Objects 103 7 Mastering Inheritance and Composition 129 8 Frameworks and Reuse: Designing with Interfaces and Abstract Classes 151 9 Building Objects 179 10 Creating Object Models with UML 193 11 Objects and Portable Data: XML 207 12 Persistent Objects: Serialization and Relational Databases 225 13 Objects and the Internet 247 14 Objects and Client/Server Applications 271 15 Design Patterns 287 Index 309 |