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Introduction, The Graphics Rendering Pipeline, The Graphics Processing Unit, Transforms, Visual Apprearence, Texturing, Advanced Shading, Area and Environmental Lighting, Global Illumination, Image-Based effects, Non-Photorealsitic Rednering, Polygonal Techniques, Curves and Curved Surfaces, Acceleration Algorithms, Pipeline Optimization, Intersection Test Methods, Collision Detection, Graphics Hardware, The Future, Some Linear Algebra, Trigonometry, Blibliography.
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