이미 소장하고 있다면 판매해 보세요.
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Ch. 1 Graphics systems and models
Ch. 2 Graphics programming Ch. 3 Input and interaction Ch. 4 Geometric objects and transformations Ch. 5 Viewing Ch. 6 Shading Ch. 7 From vertices to fragments Ch. 8 Discrete techniques Ch. 9 Programmable shaders Ch. 10 Modeling Ch. 11 Curves and surfaces Ch. 12 Advanced rendering App. A Sample programs App. B Spaces App. C Matrices App. D Synopsis of OpenGL functions |