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Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates Chapter 2: Generating Alpha with Keyers and Mattes Chapter 3: Masking, Rotoscoping, and Basic Keyframing Chapter 4: Transforming and Motion Tracking Chapter 5: Working with the 3D Environment Chapter 6: Creating Particle Simulations Chapter 7: Integrating Render Passes Chapter 8: Color Effects, Color Grading, and HDRI Chapter 9: Damage Repair and Distressing Chapter 10: Expressions, Scripting, and Project Management |