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List of Figures Foreword Acknowledgments
The Graphics Package Show Elements Set Elements The Nature of Live Event Presentation Sources and Destinations The "Hype" or "Intro" Video Interactive Elements Sport-Specific Considerations About Design Recognizing and Utilizing Design Influences A Word About "Creativity" Design Influences: Individual Sports External Design Influences Popular Culture and General Trends in Design Specific Athletic Traditions Regional Considerations Visibility and Environment Trends and Popular Tastes Graphic Standards/Brand Guidelines/Visual Identity Kits Graphic Standards and Motion Media The Social Media Aesthetic Existing Features of the Social Media Aesthetic Use Within the Broadcast and Live Stream Use Within Event Presentation Mixed and Augmented Reality Esports Branded Synergy On the Horizon Artificial Intelligence Key Principles Key Skills Career Possibilities Maintaining Demo Materials Final Thoughts Index |