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Part I Another Fine Mess You've Gotten Me Into (Laurel and Hardy Take Up Programming)
Chapter 1: XP in a Nuthouse (Oops, We Mean Nutshell) Chapter 2: Where Did XP Come From? (Chrysler Knows It Ain't Easy . . .) Chapter 3: The Case Against XP Part II Social Aspects of XP (Mama Don't Let Your Coders Grow Up to Be Cowboys) Chapter 4: Extremo Culture Chapter 5: The On-site Customer Chapter 6: Pair Programming (Dear Uncle Joe, My Pair Programmer Has Halitosis) Chapter 7: Oral Documentation (Oxymoronic, or Just Plain Moronic?) Part III We Don't Write Permanent Specs and Barely Do Any Upfront Design, So Chapter 8: Design After First Testing Chapter 9: Constant Refactoring After Programming (If It Ain't Broke, Fix It Anyway) Chapter 10: User Stories and Acceptance Tests Part IV The Perpetual Coding Machine Chapter 11: Software Is Never Done (The Schedule Does Not Exist Per Se) Chapter 12: Emergent Architecture and Design Chapter 13: Embracing Change (Embrace People, Manage Change) Part V The Big Picture Chapter 14: Scalability Chapter 15: Refactoring XP Chapter 16: Conclusion: Neutralizing the Reality Distortion Field |