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Chapter 1: Developing Your First Game
Chapter 2: Writing Your First Game, Again Chapter 3: Understanding Object-Oriented Programming from the Start Chapter 4: More OOPing Around Chapter 5: Understanding Polymorphism Chapter 6: Using Polymorphism via Interfaces Chapter 7: Creating Multiplayer Games Chapter 8: Using DirectX Chapter 9 Learning Other Object-Oriented Programming Topics Appendix A: The Basics of Visual Basic Appendix B: Using POV-RAY and Moray Appendix C: Using the BMPStitch Utility |