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1. Videogames and Metareference: Introduction 2. Metareferentiality as an Indicator of Procedural Poetics 3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective 4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3 5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games 6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins’s Inscryption 7. Metareference and Posthuman Subjectivity in Videogames 8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2 9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text 10. “The Name of the Reader”: Constructing the Bookish Player in Pentiment 11. Metareference in Comics Games 12. Postdigital Aesthetics in Recent Indie Games Index |