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Introduction Marco Cavallaro and Nicolas de Warren 1. Layers of Simplicity: Phenomenological Considerations of Immersion in Videogames Thomas Arnold 2. The Otherness of the Other Interface: Relationality and Corporality between Humankind and the Machines-with (Mitmaschinen) Thomas Bedorf 3. Time-Consciousness and E-Memory: Arguing for a Phenomenological Revision of the ‘HEC’ (Hypothesis of Extended Cognition) Paradigm Federica Buongiorno 4. The Vanishing Point: Digital Technologies and the Quest for a Phenomenology of Technological Invisibility Marco Cavallaro 5. The Phantom Matrix: A Critical Phenomenology of Television Nicolas de Warren 6. Large Language Models and the Patterns of Human Language Use Christoph Durt and Thomas Fuchs 7. On Tertiary Retentions and Digital Sedimentations: Bernard Stiegler and Phenomenology Saulius Geniusas 8. The Imaginary, Magic and Hypervirtuality: On the Phenomenological Nature of Digital Screens Daniel O’Shiel 9. Perceiving the Virtual: Rethinking Blaustein within the Phenomenology of Virtual Reality Witold Płotka 10. From Immersive Body Swap to the Apprehension of the Other’s Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality Íngrid Vendrell Ferran |