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CHAPTER 01 자기주도학습과 학습계약01| 들어가며 ··························································································202| 자기주도학습과 학습에 대한 자기주도성의 개념과 구성요소 ····303| 학습에 대한 자기주도성과 학습 전략 ··········································111. 자기주도학습의 교육프로그램 적용 / 112. 학습에 대한 자기주도성 대응 모형 / 1504| 학습계약의 개념과 실천 ·································································21CHAPTER 02 시작과 마침 그리고 가속학습01| 들어가며 ··························································································3002| 시작의 전략과 방법 ········································································311. Keller의 ARCE 모형과 동기부여 / 312. 뚜껑열기 / 373. 팀구성과 좌석배치 / 4603| 마침의 전략과 방법 ········································································531. 축하와 칭찬의 마법 / 532. 최근에 배운 것이 기억에 남는다. / 56CHAPTER 03 강의법01| 들어가며 ··························································································6202| 강의법의 개념 및 특징 ··································································6303| 강의법의 장 · 단점 ···········································································641. 강의법의 장점 / 642. 강의법의 단점 / 6404| 강의법의 유의점 ·············································································6505| 효과적인 강의 기술 ········································································661. 언어적 기술 / 672. 비언어적 기술 / 7206| 강의법의 주요 단계 ········································································771. 강의 전 준비단계 / 782. 도입단계 / 793. 전개단계 / 814. 정리단계 / 8307| 질문 전략 ························································································831. 강의 전 질문 계획 수립 / 832. 질문의 유형 및 시점 선택 / 843. 질문에 답할 충분한 시간 제공 / 854. 적극적으로 답변하고 질문하도록 유도 / 85CHAPTER 04 토의와 토론01| 들어가며 ··························································································9202| 토의와 토론의 개념 ········································································9203| 토의 · 토론의 역사 ··········································································9404| 토의 · 토론의 필요성 ······································································971. 민주시민의 필수 조건 / 972. 사고력의 향상 / 983. 도덕 발달과 태도의 변화 / 1004. 수업 참여도 증가 / 10105| 토론의 요소 ·····················································································1011. 논제 / 1022. 쟁점 / 1033. 두 명 이상의 개인이나 집단 / 1034. 논거 / 1045. 토론규칙 / 10506| 교수자와 사회자의 역할 ·································································1061. 교수자의 역할 / 1062. 토의 · 토론 진행 시 사회자의 역할 / 10707| 토의 · 토론의 평가 ··········································································11008| 토의의 유형 ·····················································································1121. 원탁토의 / 1122. 패널토의 / 1143. 심포지엄과 포럼 / 1154. 버즈토의 / 11609| 토론의 유형 및 절차 ······································································1171. 토론의 유형 / 1172. 토론의 절차 / 119CHAPTER 05 사례기반학습01| 들어가며 ··························································································13002| 사례기반학습의 정의 ······································································13003| 사례기반학습의 도입과 변화의 흐름 ············································13404| 사례기반학습의 특징 ······································································13605| 사례기반학습의 절차 ······································································13706| 사례기반학습의 교육적 효과 ·························································14007| 사례기반학습의 장 · 단점 ·······························································14108| 사례기반학습의 유의사항 ·······························································14209| 사례기반학습의 사례 ······································································143CHAPTER 06 문제기반학습01| 들어가며 ··························································································15802| 문제기반학습의 정의 및 특징 ·······················································1591. 문제로부터 학습 시작 / 1602. 학습자 중심의 학습환경 / 1603. 자기주도학습을 통한 새로운 지식 습득 / 1604. 교수자의 역할은 학습 촉진자 / 16103| 문제기반학습의 장 · 단점 ································································1611. 문제기반학습의 장점 / 1622. 문제기반학습의 단점 / 16204| 문제기반학습에서 문제의 특성 ······················································1631. 비구조성 / 1632. 실제성 / 16405| 문제기반학습의 주요 단계 ·····························································1651. 강의계획 수립 / 1662. 문제 개발 / 1693. PBL 활용 강의 준비 / 1764. PBL 실행 / 1785. 평가 / 18506| 문제기반학습 활용 강의 사례 ·······················································189CHAPTER 07 게임학습법과 아이스브레이킹01| 게임학습법(Game-Based Learning, GBL) ·································1951. 개념 / 1952. 게임학습법의 종류 / 19502| 아이스브레이킹 ···············································································2121. 개념 / 2122. 아이스브레킹의 기법 / 213CHAPTER 08 역할연기법01| 들어가며 ··························································································22602| 역할연기법의 정의 ··········································································22703| 역할연기법의 시작과 발전 흐름 ····················································22804| 역할연기의 사용목적 및 교육학적 활용 ·······································2301. 교육연극 / 2312. 연극놀이 / 2323. 역할놀이 / 23205| 역할연기법의 진행 과정 ·································································2341. 준비(목적 . 목표 확인) 단계 / 2342. 도입 단계 / 2353. 실연 단계 / 2354. 평가 및 피드백 단계 / 23606| 역할연기법의 장 . 단점 ···································································23607| 역할연기의 주요 기법 ····································································2381. 역할교대 기법 / 2382. 거울 기법 / 2383. 즉석연기 기법 / 2394. 응답제한 기법 / 2395. 빈의자 기법 / 2396. 미래투사 기법 / 2407. 마술상점 기법 / 24008| 역할연기법의 활용사례 ··································································240CHAPTER 09 멘토링과 코칭01| 들어가며 ··························································································26002| 전환을 통한 멘토링과 코칭 ···························································26103| 멘토링의 개념과 이론적 기반 ·······················································2621. 멘토링의 개념 / 2622. 멘토링의 이론적 기반 / 2643. 멘토링의 기능 / 2654. 멘토링의 단계 / 2675. 멘토링의 효과 / 2696. 사례를 통해서 본 멘토링 / 27104| 코칭 ··································································································2741. 코칭(Coaching)의 개념과 핵심요소 / 2742. 코칭 모델 / 2773. 코칭 프로세스 / 2824. 코칭의 기대효과와 미래 전망 / 2875. 사례를 통해서 본 코칭 / 289CHAPTER 10 액션러닝01| 들어가며 ··························································································29402| 액션러닝의 역사 및 정의 ·······························································29503| 액션러닝의 토대가 되는 학습이론 및 구성요소 ··························29804| 액션러닝 모델과 프로세스 ·····························································30505| 팀학습과 문제해결 활동 사례 ·······················································3111. 문제현황 분석 / 3112. 원인 찾기 / 3123. 해결안 탐색 / 3144. 액션플랜 작성 / 3165. 최종보고서 작성 / 31806| 사례를 통해서 본 액션러닝 ···························································319CHAPTER 11 직무현장교육01| 들어가며 ··························································································32602| 국가직무능력표준(National Competency Standards, NCS)의 개념과 목적 ·······3281. NCS의 구성 체계 / 3292. NCS 기반 교육훈련의 특징 / 3303. NCS 활용의 장단점 및 사례 / 3324. NCS 기반 교육방법의 원리 / 3335. NCS의 미래 전망과 발전 방향 / 33503| 현장직무교육 ···················································································3381. OJT와 S-OJT 개념과 특성 / 3392. 이론적 배경 / 3423. 운영 방법과 절차 / 3454. 효과적인 OJT와 S-OJT 운영 전략 / 3465. 평생 학습 역량 강화를 위한 OJT와 S-OJT의 발전 방향 / 35004| 직장 외 교육훈현(Off-JT: Off the Job Training) ·····················3511. Off-JT 개념과 특징 / 3512. 교육과정 설계 / 3553. 효과적인 운영 방안 / 3574. 기업운영 사례 / 3595. 결론 / 360CHAPTER 12 창의적 교수법01| 브레인스토밍(Brainstorming) ·······················································3651. 개념 / 3652. 브레인스토밍(Brainstorming) 진행 / 36602| 브레인라이팅(Brainwriting) ··························································3711. 개념 / 3712. 브레인라이팅(Brainwriting) 진행 / 37203| 마인드맵(Mind Map) ·····································································3751. 개념 / 3752. 마인드맵(Mind Map)의 구성요소 / 3763. 마인드맵(Mind Map) 진행 / 37704| 강제결합법(Forced Combination) ···············································3831. 개념 / 3832. 강제결합법(Forced Combination) 유형 / 3843. 강제결합법(Forced Combination) 진행 / 38505| 스캠퍼(SCAMPR) 기법 ··································································3871. 개념 / 3872. 스캠퍼(SCAMPER) 기법 진행 / 38906| PMI(Plus Minus Interesting) 기법 ············································3921. 개념 / 3922. PMI(Plus Minus Interesting) 기법 진행 / 393CHAPTER 13 디자인씽킹01| 들어가며 ··························································································40002| 디자인씽킹의 개요 ··········································································4001. 디자인씽킹의 정의 / 4002. 디자인씽킹의 등장과 역사 / 4033. 디자인씽킹의 필요성 / 40403| 디자인씽킹과 학습 ··········································································4051. 디자인씽킹의 학습 원리 / 4052. 디자인씽킹의 교육적 가치 / 40704| 디자인씽킹의 구조와 절차 ·····························································4081. 디자인씽킹의 구조 / 4082. 디자인씽킹의 절차 / 41105| 디자인씽킹 수업설계 ······································································4191. 팀 빌딩 / 4192. 주제 논의 / 4223. 1단계: 공감하기 / 4224. 2단계: 문제 정의하기 / 4255. 3단계: 아이디어 도출하기 / 4266. 4단계: 프로토타입 만들기 / 4287. 5단계: 테스트하기 / 4308. 공유하기 / 430CHAPTER 14 4차 산업혁명 시대와 평생교육의 다양한 방법적 접근01| 4차 산업혁명과 교육의 변화 ·························································4351. 교육 콘텐츠 및 전달 방식의 혁신 / 4352. 학습 방식의 변화 / 4363. 교육 기관의 역할 변화 / 43702| 평생교육적 관점에서의 학습 ·························································4381. 평생교육의 핵심 원리 / 4382. 교육 기관과 평생교육의 연계 / 4393. 4차 산업혁명 시대의 평생학습 생태계 구축 / 44003| 이론적 배경 ·····················································································4411. Kolb(1984)의 경험학습이론(Experiential Learning Theory) / 4412. Siemens(2004)의 커넥티비즘(Connectivism) 이론(박기범, 2017) / 44204| 소셜미디어와 소셜러닝을 활용한 평생교육적 접근 ···················4441. 소셜미디어 & 소셜러닝의 개념과 배경 / 4442. 주요 매체별 특징과 활용 방안 / 4473. 소셜미디어 기반 학습의 효과성과 필요성 / 4594. 소셜학습에서 활용할 수 있는 에듀테크 도구 / 4615. 소셜미디어 활용의 장단점과 개선 방안 / 4756. 소셜미디어 · 소셜러닝 활용 실습 방법(예시) / 47705| 융합형 교육방법과 인공지능(AI) 활용 방안 ································4781. 융합형 교육방법의 개념과 의의 / 4782. 인공지능(AI) 및 생성형 AI의 등장과 교육적 활용 / 4803. 생성형 AI를 활용한 수업디자인 예시 / 4854. 융합형 교육방법과 AI의 장단점 / 4945. 융합형 교육과정에서의 실습 방법(예시) / 49506| 결론 및 제언 ···················································································4971. 미래 대학 교육의 방향 / 4972. 교수자 연수 및 역량 강화 / 4973. 디지털 인프라 구축 / 4984. 윤리와 책임 교육 / 498
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