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직수입양서 Resonance Theory and Digital Games
Playing in Tune with the World Hardback, 1st Edition
Stefan H. Simond, Elke Hemminger, Tobias Klös, Rudolf T. Inderst
Routledge 2027.02.28.
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Routledge Advances in Game Studies

책소개

목차

1. Introduction: Resonance Theory and Digital Games; 2. The Return of the Monstrous: Hybrid Spaces, Ambivalent World-Relations, and the Conditions of Resonance in Digital Play
Part1: Resonance in Digital Games

3. Hyrulean Harmony? Resonance and Alienation in The Legend of Zelda: Breath of the Wild; 4. The Purging Stone: Resonant Realities, Symbolic Exchange and Narrative Depth through Video Game Artifacts; 5. World-relations emerging from play - How ludemes enable the materialization of meaning and resonance in video games; 6. “Do you think games are silly little things?” NieR:Automata and existential relief through sacrifice
Part2: Resonance in Gaming Culture

7. The Trap of Articulated & Blockbuster Resonances in Games; 8. Gaming as ‘a gateway to wherever your heart desires’? Between Escape and Resonance: A Case Study of Ibelin as the Extended Body of Mats Steen
Part3: Resonance in Society and Education

9. Recognising Resonant Moments: Digital Games in Youth Work; 10. “Resonance chamber, possibility machine, and speculative play laboratory”. Resonance qualities and speculative design possibilities in digital games; 11. Resonance, Uncontrollability, and the Anthropological Crisis in Digital Games: Disco Elysium and Dark Souls as “Procedural Axis”; Index

품목정보

발행 예정일
미정
쪽수, 무게, 크기
176쪽 | 160*230mm
ISBN13
9781041327813

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