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Foreword; 1. Introduction; 2. Body, Head and Eye: The Articulation of the Iconic Sign; 3. The Analysis and Generation of Images via Algorithmic Processes; 4. Face the Face: Experiments in Digital Media and Interface Design; 5. Facial Oracularity: Beyond What Artificial Intelligences Already Tell Us; 6. What Artificial Intelligence Tells Us About Ourselves: Starting from the Experience of FACETS and FRESCO; 7. Why Do Robots Have Faces? A Cognitive Semiotic Perspective on Humanlikeness in Robots; 8. The Within of the Face: Visages and Subjectivity in Digital Games and Virtual Realities; 9. The Kinetic Diagrams of Interactive Images. How the Figurative Density of Motion and Visual Icons Structures the Meaning of Video Games; 10. Aliens, Robots, Imposters: Cognitive Semiotics of Faces in Capgras Delusion; 11. Reconfiguring Indexicality: Rethinking Photographic Indexicality in AI-Generated Imagery and Deepfakes; 12. From Visual to Living. The Spectacle Face; 13. Twin Faces: A Semiotic Trajectory; Index |