이미 소장하고 있다면 판매해 보세요.
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1: OBJECT INTERACTION WITH BLUEPRINTS
2: ENHANCING PLAYER ABILITIES 3: CREATING SCREEN UI ELEMENTS 4: CREATING CONSTRAINTS AND GAMEPLAY OBJECTIVES 5: MAKING MOVING ENEMIES WITH AI 6: UPGRADING THE AI ENEMIES 7: TRACKING GAME STATES AND APPLYING FINISHING TOUCHES 8: BUILDING AND PUBLISHING |