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Preface
Chapter 1 ?Introduction Chapter 2 ?The Graphics of Rendering Pipeline Chapter 3 ?Transforms Chapter 4 ?Visual Appearance Chapter 5 ?Texturing Chapter 6 ?Advanced Lighting and Shading Chapter 7 ?Non-Photorealistic Rendering Chapter 8 ?Image-Based Rendering Chapter 9 ?Acceleration Algorithms Chapter 10 ?Pipeline Optimization Chapter 11 ?Polygonal Techniques Chapter 12 ?Curves and Curved Surfaces Chapter 13 ?Intersection Test Methods Chapter 14 ?Collision Detection Chapter 15 ?Graphics Hardware Chapter 16 ?The Future Appendix A ?Some Linear Algebra Appendix B ?Trigonometry Bibliography |