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Foreword
by Ernest Cline ix Author's Note xvii Prologue 1 Part 1 The Revolution Virtual 5 Chapter 1 The Boy Who Lived To Mod 7 Chapter 2 Carmack The Magnificent 21 Chapter 3 A Tale Of Two Trade Shows 31 Chapter 4 The Scaleform Mafia 39 Chapter 5 STK 56 Chapter 6 Pivots, Prototypes, And Partnerships 68 Chapter 7 Freedom Is Happiness 74 Chapter 8 That Fateful Promise 82 Chapter 9 Mount Up 92 Chapter 10 Valve! 111 Chapter 11 Kickstarter 126 Part 2 How To Build A Company 137 Chapter 12 The King Of Pop Software 139 Chapter 13 Showtime 148 Chapter 14 The Anomalies 154 Chapter 15 The Hong Kong Shuffle 172 Chapter 16 Just Kids 183 Chapter 17 Oculus Vs. Ouya 192 Chapter 18 Good, Better, And Best At The 2013 Ces 199 Chapter 19 Proverbs 29, Verse 18 222 Chapter 20 Wall-To-Wall Drama 235 Chapter 21 GDC 252 Part 3 The Good Old Days 257 Chapter 22 Move Slow And Build Things (Aka Facebook 2.0) 259 Chapter 23 Nine Stories 263 Chapter 24 The Future Of Gaming 274 Chapter 25 Andrew Reisse 279 Chapter 26 Ideas So Crazy They Just Might 285 Chapter 27 The Room 295 Chapter 28 Jockeying For Position 300 Chapter 29 Zuckerbro Intrigued 306 Chapter 30 Blue's Clues 318 Chapter 31 The Backlash 333 Chapter 32 The New Normal 339 Chapter 33 Enter HTC 346 Chapter 34 Out Of The Woodwork 348 Chapter 35 Charging Forward 353 Chapter 36 Canaries In The Coal Mine 356 Part 4 Politics 363 Chapter 37 Twelve Days In 2015 365 Chapter 38 Awaken The Sleeping Giants 375 Chapter 39 Lockdown 382 Chapter 40 Entitlement Checks 390 Chapter 41 The Devil Is In The Details 399 Chapter 42 Nimble 409 Chapter 43 Internet Drama 412 Chapter 44 The Daily Beast 418 Chapter 45 Exile 433 Chapter 46 The Heist, The Comedy And The Fantasy VS. The Documentary 445 Chapter 47 The Verdict 463 Chapter 48 The Seemingly Impossible Challenge 469 Chapter 49 Employee Number One 478 Chapter 50 He's Back 484 Acknowledgments 491 Notes 493 |
Blake J. Harris
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