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1. The playful citizen: An introduction, Part I. Ludo-literacies Introduction,
2. Engagement in play, engagement in politics: Playing political video games, 3. Analytical game design: Game-making as a cultural technique in a gamified society, 4. Re-thinking the social documentary, 5. Collapsus, or how to make players become ecological citizens, 6. The broken toy tactic: Clockwork worlds and activist games, 7. Video games and the engaged citizen: On the ambiguity of digital play, Part II. Ludo-epistemologies, Introduction, 8. Public laboratory: Play and civic engagement, 9. Sensing the air and experimenting with environmental citizenship, 10. Biohacking: Playing with technology, 11. Ludo-epistemology: Playing with the rules in citizen science games, 12. The playful scientist: Stimulating playful communities for science practice, 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age, Part III. Ludo-politics, Introduction, 14. On participatory politics as a game changer and the politics of participation, 15. Playing with politics: Memory, orientation, and tactility, 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems, 17. Permanent revolution: Occupying democracy, 18. The playful city: Citizens making the smart city, 19. Dissent at a distance The Janissary Collective, 20. Playing with power: Casual politicking as a new frame for political analysis, About the authors, Index of names, Index of subjects |