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Preface 1. Introduction Part1: Graphics in Action 2. Graphics and Gapminder 3. Looking at the movies 4. Voting 46 times to choose a Presidential candidate 5. Measuring the speed of light 6. The modern Olympic Games in numbers 7. Re-viewing Bertin’s main example 8. Comparing chess players across the board 9. Results from surveys on gay rights 10. Who went up in space for how long? 11. Data in the sky at night 12. Psoriasis and the Quality of Life 13. Charging electric cars 14. Darwin’s Finches 15. Home or away: where do soccer players play? 16. Watching soccer-the English leagues 17. Fuel efficiency of cars in the USA 18. Differences amongst the Palmer penguins 19. Comparing tests for malaria 20. Are swimmers swimming faster? 21. Over 90 years running 90 km 22. Comparing software for facial recognition 23. Distinguishing shearwaters 24. When do road accidents with deer happen in Bavaria? 25. The Titanic Disaster 26. German Election 2021-what happened? Part2: Advice on Graphics 27. Provenance and quality 28. Wrangling 29. Colour 30. Setting the scene 31. Ordering, sorting, and arranging 32. What affects interpretation? 33. Varieties of plots, developing plots 34. Conclusions and recommendations References |