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Introduction PART I 1. The Birth Of Interactive Narrative From The Spirit Of Role-Playing-Games 2. Game Over 3. Imaginary Spaces 4. Embodied Action 5. Cybernetics: The Convergence Of Control PART II 6. Dangerous Contradictions?Lotman And Marx 7. Soviet Semiotics Of Play 8. The User As A Cultural Construction 9. Permanent Explosions PART III 10. Application Of Soviet Semiotics 11. Conclusion: The Future Of Unintentional Storytelling Index |