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Ⅰ. 소프트웨어 교육 개론 ··························································9 1. 소프트웨어 교육과 정보과학적 사고력 ·······································11 2. 우리나라의 정보 교육과정 분석 ···············································20 3. 외국의 정보 교육과정 분석 ····················································26 4. SW 교육의 목표 및 내용 체계 ···············································37 5. SW 교육 학교급별 성취 기준 ·················································46 6. SW 교육 교수ㆍ학습방법 ······················································66 7. SW 교육 교과별 활용 방안 예시 ·············································74 8. 교육용 프로그래밍 언어(EPL) 이해 ···········································82 9. 피지컬 컴퓨팅의 이해 ···························································89 10. SW교육 선도학교의 이해 ·····················································95 Ⅱ. 놀이와 체험 위주의 언플러그드 SW교육 ···························105 11. 언플러그드 SW교육-컴퓨팅과학 개념 ·····································107 12. 언플러그드 SW교육-알고리즘 ··············································116 13. 소프트웨어교육 보드게임 ····················································124 Ⅲ. 교육용프로그래밍언어(EPL) SW교육 ·································135 14. 교육용 프로그래밍 언어(EPL) 소개 ········································137 15. 교육용 프로그래밍 언어 기초1 ·············································148 16. 교육용 프로그래밍 언어 기초2 ·············································159 17. 교육용 프로그래밍 언어 활용1 ·············································171 18. 교육용 프로그래밍 언어 활용2 ·············································181 19. 교육용 프로그래밍 언어 활용3 ·············································189 20. 앱인벤터 ········································································200 Ⅳ. 피지컬 컴퓨팅을 활용한 SW교육 ······································211 21. 아두이노 ········································································213 22. 메이키메이키 ···································································221 23. 비트브릭 ········································································230 24. 햄스터로봇 ······································································238 25. 레고 마인드스톰 ·······························································247 Ⅴ. 세상을 바꾸는 SW교육 ·····················································255 26. 소프트웨어교육은 세상을 바꾸는 힘이다 ·································257 27. 세상을 바꾸는 프로그래밍 예제1 ··········································263 28. 세상을 바꾸는 프로그래밍 예제2 ··········································272 29. 세상을 바꾸는 프로그래밍 예제3 ··········································282 30. SW교육 우수사례 소개 ······················································287 ? 참고문헌 ············································································295 |
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