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1. Heather Hess. Powerful Innocence: George MacDonald's Legacy in The Legend of Zelda: Ocarina of Time 2. Lin Young. Silence by (Game) Design: Shapeshifting and Assimilation in “The Little Mermaid” and The Wolf Among Us. 3. Jesse Gauthier & Ian Clark. Futurity and the Death Drive in The Picture of Dorian Gray (1891) and Dragon Age: Inquisition (2014) 4. Felipe Espinoza Garrido. Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie Jarrell’s Videogame Sequel Blood of the Vampire. Part2: Genre and Character (re)Creation. 5. Zoe Eddy. ‘Her beauty was blinding': Amnesia: Justine as Sensation Fiction. 6. Shannon Payne. The Pastoral Reimagined in Stardew Valley. 7. Mimi Okabe. London Detective Mysteria: A Case Study on the Limitations and Potentials of the Otome Detective in Japanese neo-Victorian Video Games. 8. Rachel Friars. Queering the Neo-Victorian Video Game: Intrigues at the Boarding School. Part3: Navigation, Colonization, Exploration. 9. Holly Wiegand. 80 Days, 80 Plays: Victorian Novelty and Narrative Replayability of Inkle Studio’s 80 Days. 10. Travis Hay. The Return of Franklin’s Lost Expedition: Virtual Victorians and Inuit Qaujimajatuqangit in Three Recent Video Games. 11. Brooke Cameron. Autistic Masking in Wuthering Heights and Little Nightmares II 12. Kelsey G. Quinn. “I caught a frog! Or it’s a new neighbor…and I have some apologizing to do.”: Victorian Species in Animal Crossing: New Horizons Part4: Science, Systems, Technologies. 13. David A. Smith. Fragments of Time, Technological Ghosts, and Gothic Narratives in Horizon: Zero Dawn. . Blood and Blackness in FromSoftware’s Bloodborne 15. Melissa Kagen & Jennifer Minnen. Dangerous Collecting in Strange Horticulture. 16. Mattia Belli &, Francesca Arnavas. The Post-Human, Metamorphic Body of Pinocchio: Lies of P and Its Victorian Influences. |