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List of Figures, Tables, and Musical Examples Series Foreword Prologue: Listening to, Performing, and Playing Game Soundscapes Kate Galloway and Elizabeth Hambleton Part 1 Worldbuilding and Representing Soundscapes Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin’s Creed Series Stephanie Lind Chapter 2: The Sonic Environments of Medieval(ist) Games Karen M. Cook Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy Eric Segerstrom Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise Reba A. Wissner Part 2 Sonic Environments, Performance, and Analytic Play Chapter 5: Currencies and Values of Game Sounds Peter Smucker Chapter 6: Virtuosic Play in Super Mario Maker 2 William Ayers Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games Sara Bowden Part 3 Meaning, Sound, and Place Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight Hillegonda Rietveld and Andrew Lemon Chapter 9: I MUST BE BEAUTIFUL!”: Becoming Human Through Adaptive Vocal Soundscapes Jennifer Smith Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey Thomas Yee Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds Elizabeth Hambleton Part 4 Acoustic Ecologies of Games Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild Jordan Carmalt Stokes Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons Kate Galloway Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst Stephen Armstrong Chapter 15: Atmosphere as a Concept in Video Game Music Discourse Michiel Kamp Notes on Contributors Index |